Hi there, so just a sugesstion. Imagine a simple cube and some normal map applayed, let say some small cracks for example.
So when you render the normal pass outputs only original untouched normals of the cube,(FLAT FILLED FACES) without geting in mind normal map applayed.
Yes it is the geometry normal pass, (and it is corect) but for compositing needs its usless. It will be very helpfull if a little option appears in render passes that allows to get "FINAL RESULT OF THE NORMALS"
means geometry normals + what normal map chages.
In the cube example what compositor need is normals that have inside carcks (result of normal map and original normals of the geometry itself).
all best
So when you render the normal pass outputs only original untouched normals of the cube,(FLAT FILLED FACES) without geting in mind normal map applayed.
Yes it is the geometry normal pass, (and it is corect) but for compositing needs its usless. It will be very helpfull if a little option appears in render passes that allows to get "FINAL RESULT OF THE NORMALS"
means geometry normals + what normal map chages.
In the cube example what compositor need is normals that have inside carcks (result of normal map and original normals of the geometry itself).
all best
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