Hi!
This is a crosspost to the one I've started on cgtalk. Since the problem is in vray I hope vray people should give the solution.
I'm writing batch render script and trying to implement feature to set automatically render elements paths relative to main output file's path. Max's standard render elements work fine and predictable but with Vray's frame buffer enabled something goes wrong.
Assuming that
vr = renderers.current
I enable vray frame buffer and set vray output by
vr.output_saveRawFile = true vr.output_on = true vr.output_rawFileName = "filename.exr"
Then I enable split render channels and set file to write to:
vr.output_splitgbuffer = true vr.output_splitfilename = "filename.exr"
And nothing happens! Vray saves only "raw" file but not the render channels.
It creates them ONLY if I point split render channel file by the "browse" button!
Is there some checkbox I've missed or some way to further set output file name?
Thank you.
This is a crosspost to the one I've started on cgtalk. Since the problem is in vray I hope vray people should give the solution.
I'm writing batch render script and trying to implement feature to set automatically render elements paths relative to main output file's path. Max's standard render elements work fine and predictable but with Vray's frame buffer enabled something goes wrong.
Assuming that
vr = renderers.current
I enable vray frame buffer and set vray output by
vr.output_saveRawFile = true vr.output_on = true vr.output_rawFileName = "filename.exr"
Then I enable split render channels and set file to write to:
vr.output_splitgbuffer = true vr.output_splitfilename = "filename.exr"
And nothing happens! Vray saves only "raw" file but not the render channels.
It creates them ONLY if I point split render channel file by the "browse" button!
Is there some checkbox I've missed or some way to further set output file name?
Thank you.
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