Hello!
I'm having some issues with a specific pipeline that I'm currently developing, that uses several referenced files into a Vray scene.
It works something like this;
(Referenced to
Basemesh (unshaded) -> Shading scene -> Studio setup scene.
--
Now The problem with this is, that when I want to edit my shading scene, lets say, I add a new material to an object (Adjusting material properties works fine), Reloading the reference dosent change the studio setup scene correctly! The mesh does not get the shaders I put on it in my previous shading scene, except for already exsisting material adjustments.
What im basically implying here, is that referencing Vray shaded objects into another scene, then adjusting the previous scenes material, does NOT work at all.
Wich pretty much renders my pipeline useless or flawed if not solved, and fast.
I sincerly appreciate any kind of response to this, and apologise for not posting this in the problem forum. Apparently I can't post on that section at all, for unknow reasons.
Thanks,
Nils Carlén
I'm having some issues with a specific pipeline that I'm currently developing, that uses several referenced files into a Vray scene.
It works something like this;
(Referenced to

Basemesh (unshaded) -> Shading scene -> Studio setup scene.
--
Now The problem with this is, that when I want to edit my shading scene, lets say, I add a new material to an object (Adjusting material properties works fine), Reloading the reference dosent change the studio setup scene correctly! The mesh does not get the shaders I put on it in my previous shading scene, except for already exsisting material adjustments.
What im basically implying here, is that referencing Vray shaded objects into another scene, then adjusting the previous scenes material, does NOT work at all.
Wich pretty much renders my pipeline useless or flawed if not solved, and fast.
I sincerly appreciate any kind of response to this, and apologise for not posting this in the problem forum. Apparently I can't post on that section at all, for unknow reasons.
Thanks,
Nils Carlén
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