Hi,
I was wondering is it possible to take a phoenix smoke simulation back to PFlow to render a small percentage of particles, eg using a smoke sim for dust or flying embers? Or is this something you can do in Phoenix without the need for Pflow?
I was wondering is it possible to take a phoenix smoke simulation back to PFlow to render a small percentage of particles, eg using a smoke sim for dust or flying embers? Or is this something you can do in Phoenix without the need for Pflow?
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