Hi all,
When i assign a texture i see to it RGB colors do not exceed 225,225,225 to obtain realistic output.
Also when assigning a texture i see to it that 'no filter' is checked and the override is set to 0,4545 just as in Rhino tutorial .
Now here is my question:
Which 'gamma' options should be checked in the 'global settings':
gamma=2.2?
correct RGB= on?
correct LDR= on? or off?
I ask this because my white walls tend to look gray, even when i use color/level correction in the framebuffer. Also, i can't get any photoreal output anymore.
What is going on?
thanks in advance.
When i assign a texture i see to it RGB colors do not exceed 225,225,225 to obtain realistic output.
Also when assigning a texture i see to it that 'no filter' is checked and the override is set to 0,4545 just as in Rhino tutorial .
Now here is my question:
Which 'gamma' options should be checked in the 'global settings':
gamma=2.2?
correct RGB= on?
correct LDR= on? or off?
I ask this because my white walls tend to look gray, even when i use color/level correction in the framebuffer. Also, i can't get any photoreal output anymore.
What is going on?
thanks in advance.
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