Hi guys, i must find a good rapport between quality/time render.
I use this impostation:
GI Reflect Caustic: OFF , Refract Caustic: ON
Primary Engine: Irradiance Map M:1
Second Engine: Light Cache M:1
IRRADIANCE MAP
min -4 max 0
samples 20
hsph 66
yes show calculation phase
no multipass
yes randomize samples
yes check visibility
LIGHT CACHE
Sub 1000
Sample 0.02
Adaptive YES
Use for glossy NO
Filter Nearest -> Interp Samp 5
QMC SAMPLER
Ad A 1
Min Samp 8
Noise 0.001
Subv Mult 1
Randomize Halton
In Enviroment i use
GI , bitmap HDR shperical MULTI: 1
REFLECTION , bitmap HDR shperical (the same) MULTI: 1
I like render but time is too long [FOR ME...and there is not the water...]
If i set the noise to 0.01 the noise is toooo much but render more faster (not too much..)
Please help me, i have an exam
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