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  • #16
    Re: enviroment

    The only potential speed bump would be setting an hdr, and all you need to do with that is make sure the intensity of the hdr matches the exposure that your working with.

    Question : how does one match the exposure to the intensity of the hdr ... is it simply by looking or is it more scientific?

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    • #17
      Re: enviroment

      The easiest way is just by looking. Within a few quick tests you can set it pretty close, and if you have Show Calc Phase enable for IR or LC, then you don't have to really even let it get to a render (at least for getting it in the ballpark).

      There is a scientific way, but that requires measuring the base intensity of the hdr, which is best to do in hdrshop, but could also be achieved through a different setup. Basically, its not worth the extra time, so just go with the trial and error method.

      All you've really got to do is simply decrease the exposure a bit and you should be good.
      Damien Alomar<br />Generally Cool Dude

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      • #18
        Re: enviroment

        Your problem seems to be the high ratio between shadow and light. You can use the color mapping "reinhard" burn value (0.8 .. 0.4) to catch the contrast or to change the ratio between sun light and sky light. Set sky texture multiplier higher and sun intensity lower.
        www.simulacrum.de - visualization for designer and architects

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        • #19
          Re: enviroment

          do i set the intensity of the directional light used as a sun to low in the properties toolbar?
          and the multiplyer of the sunlight in the enviroment settings in vray options to high ?

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