It took me a while to figure out how to scale and rotate the material on the surfaces correctly, but now I'm having another issue. When the rendering reaches a corner the bricks on one side of the corner stretch out. The material is applied as an explicit map with a planar projection. All of the U, V and W sizes are the same. Any ideas? I tried to attach an image, but I don't know how.
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Applying architectural brick material
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Re: Applying architectural brick material
I would try box mapping instead planar.www.simulacrum.de - visualization for designer and architects
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