Re: Glass Rendering
Sir Fernando,
1. Noise produced by the anti aliasing, lights etc - is this dependent on your scene setting? are there any rule of thumb when tweaking the AA parameters? I usually go with adaptive dmc.
2. the noise looks like a big stain. - when increasing the hsph subdivs, does this also increase render time?
again, a rule of thumb for these parameters? I watch your video regarding the irradiance map settings about the HSph subdivs and samples. But I'm still confused on the min and max rate in relation to the output or resolution of my render.. I usually go with 600x480 at IRmap -3,-1 and then at 800x600 IRmap is -3,-2 etc
thanks
artu
Originally posted by fpedrogo
1. Noise produced by the anti aliasing, lights etc - is this dependent on your scene setting? are there any rule of thumb when tweaking the AA parameters? I usually go with adaptive dmc.
2. the noise looks like a big stain. - when increasing the hsph subdivs, does this also increase render time?
again, a rule of thumb for these parameters? I watch your video regarding the irradiance map settings about the HSph subdivs and samples. But I'm still confused on the min and max rate in relation to the output or resolution of my render.. I usually go with 600x480 at IRmap -3,-1 and then at 800x600 IRmap is -3,-2 etc
thanks
artu
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