Well let's see what Svetlin comes back with. This should be a fairly straightforward thing for the user to do. I very well could be doing something incorrect here on my end too. I hate to say it, but there is always the possibility that this might be a bug or a oversight as well.
What's frustrating is that the information is 100% there in the preview of the viewport, but I still don't know why there would be such a variation in temperature information for a fluid/liquid sim that has no heat source. Fingers crossed that there is a way I can apply this blending of materials to the simulation I've been running for the past week. Using a Maya solver that must be one of the single threaded ones discussed in the documentation.
Go Svetlin! Go Svetlin!
What's frustrating is that the information is 100% there in the preview of the viewport, but I still don't know why there would be such a variation in temperature information for a fluid/liquid sim that has no heat source. Fingers crossed that there is a way I can apply this blending of materials to the simulation I've been running for the past week. Using a Maya solver that must be one of the single threaded ones discussed in the documentation.
Go Svetlin! Go Svetlin!
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