well, it's not that simple
you can specify opacity by texture, and put phoenix texture in the slot. then you can specify in the phoenix texture to represent the alpha of the selected simulator.
here you will have *real* circular reference and max will hang.
you can specify opacity by texture, and put phoenix texture in the slot. then you can specify in the phoenix texture to represent the alpha of the selected simulator.
here you will have *real* circular reference and max will hang.
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