hello. I have question
basically just like using objects as sources with their different colored maps and uvw channel output.. is there a way to have multicolor smoke with different particle emitters as sources?
or maybe a way to separate the interacting smoke from different emitters on render so i can just change colors in post?
basically just like using objects as sources with their different colored maps and uvw channel output.. is there a way to have multicolor smoke with different particle emitters as sources?
or maybe a way to separate the interacting smoke from different emitters on render so i can just change colors in post?
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