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multi color smoke with particles

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  • multi color smoke with particles

    hello. I have question

    basically just like using objects as sources with their different colored maps and uvw channel output.. is there a way to have multicolor smoke with different particle emitters as sources?

    or maybe a way to separate the interacting smoke from different emitters on render so i can just change colors in post?

  • #2
    if you use the uvw channel as smoke color, it is impossible to prevent the mixing. the only way i see is to drag particles and to render them as smoke. in 1.2 you can drag only pf particles, in 2.0 you can drag phoenix particles directly in the core that is much faster. for the shading you can use the particle texture (provided with phoenix) or the foam shader using the fog option.
    ______________________________________________
    VRScans developer

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    • #3
      oh hey. thank you for the reply! i guess I need to check that out. havent had the chance to use that yet.

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