I have been using VRay for Maya for the past month and I am having some rather significant differences in image quality. Seems like VRayRT renders the outer lenses much better that the actual VRay renderer. Using VRayRT I'm getting more reflections on the outer lens and none using straight VRay. Are there specific per shader properties that need to be tweaked to get the same result using VRay or are there some general render settings in VRay that need to be set for reflecion/refraction to get teh same look as in VRayRT image? Am I missing something. Help 
VRay for Maya

VRayRT for Maya

VRay for Maya

VRayRT for Maya

Comment