So far, so good. Any tips on creating dozens of individual bricks, and corresponding alpha's. to be used in the mapping roll-out?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I am having some problems. When I open the demo wall, and render, it looks great. When I change the size, and pattern in the demo wall, it works great. The problem I am having is when I try the same thing in a real scene, I get some really strange stuff. If I leave the scale at 1 it works, but if I change it to .25, it gets all wonky. I changed the scale in both the diffused, and the displacement slot, which is instanced into the vraydisplacemod.
The tutorials mention scale, but it never talks about it.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Hi Bobby,
sorry for the late response, I just found this post from you. Do you still have problems using Walls & Tiles with the scale parameter ?
It is important to set the uv mapping correctly on your objects, depending on the mapping mode you are using. If you are using
real-world-map mode, the objects also need to be set to real-world mapping.
You can also email me directly : martin@vizpark.com
Best,
Martin---
About VIZPARK - www.vizpark.com
VIZPARK is a Autodesk authorized developer of 3Ds max plugins and high quality 3D models for professional 3D artists.
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