What's the process, if any, in order to produce a fog or haze effect in a scene. Basically I'm trying to emulate this background haze shown here, and I have no idea how to approach it.
I haven't really found any tutorials online, and the ones that do are either for 3ds max with clouds, or tutorials which aren't what refer to the image above.
Thanks in advance...
I haven't really found any tutorials online, and the ones that do are either for 3ds max with clouds, or tutorials which aren't what refer to the image above.
Thanks in advance...
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