Hi!
I am currently trying to create a huge smoke simulation like from a burning oil rig. Unfortunately I could not find any way to control the dissipation rate of the smoke. So I have not been able to keep the smoke in a specific boundary, it just grows and grows... I guess I could use a fixed container and blend it out via maps during rendering, but is there no way to tell Pheonix during simulation how fast the smoke should dissipate? Or didn't I find the right parameters yet?
Thanks in advance,
Bjoern
I am currently trying to create a huge smoke simulation like from a burning oil rig. Unfortunately I could not find any way to control the dissipation rate of the smoke. So I have not been able to keep the smoke in a specific boundary, it just grows and grows... I guess I could use a fixed container and blend it out via maps during rendering, but is there no way to tell Pheonix during simulation how fast the smoke should dissipate? Or didn't I find the right parameters yet?
Thanks in advance,
Bjoern
Comment