Yeah, thought that, the sim gives me always something between 1 and 2 SPF. What would happen if I increase or decrease the lower limit? If I increase it to 2 - does no sim take place at all? And what happens when decreasing?
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Originally posted by Ivaylo Katev View Posttry...
Some weeks ago I finished the job and now I want to share the result: http://www.chaosgroup.com/forums/vbu...p?70552-secudo
Thank you again for your support! It was amazing!
And...
...another job ahead: Maybe I have to make a Molotov-Cocktail! So I have another question:
Will it be possible to achieve (nearly) this with Phoenix?
http://youtu.be/lfvceHUBWnU?hd=1
A fracturing bottle with MassFX, filled with Phoenix liquid, flying through the air, smashing, firing up and exploding?
What do you think? Will I make this?
I think I will have much much more questions in the time coming...
Sascha
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yes, i saw the videos in the image section.
about the molotov, i think it is possible. first simulate the liquid. attach the simulator to the bottle and simulate the break, by default the "wind from movement" option is on, so the moving simulator will cause exactly the same effect as a moving bottle in astatic simulator. the second part is the fire itself, just select the first simulator as source in the second, the liquid surface will start to emit fire automatically______________________________________________
VRScans developer
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Ivaylo!
Originally posted by Ivaylo Katev View Postyes, i saw the videos in the image section.
Originally posted by Ivaylo Katev View Postabout the molotov, i think it is possible.
Originally posted by Ivaylo Katev View Postfirst simulate the liquid. attach the simulator to the bottle and simulate the break, by default the "wind from movement" option is on, so the moving simulator will cause exactly the same effect as a moving bottle in astatic simulator.
Originally posted by Ivaylo Katev View Postthe second part is the fire itself, just select the first simulator as source in the second, the liquid surface will start to emit fire automatically
Realistically I have a burning fabric that ignites the liquid in the moment the bottle crashes and the liquid touches the fabric. So I will have at least three sims: the liquid, the burning fabric and the fire from the liquid ignited by the fabric. Do you think I shall try to build this scenario like in real and let Phoenix calculate all? Or do I have to cheat anything?
And while thinking about: maybe I have an idea to overcome the problem that Phoenix does not react on deforming surfaces... - ...testing... - ...or are any updates planned on this issue?
Thank you and kind regards.
SaschaLast edited by Sascha Selent; 12-11-2012, 02:38 AM.
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Ivaylo!
Thanks for answering.
I think it would be possible to activate the adaptive grid - as long as the liquid is kept inside the bottle the grid should keep it´s shape - and after crashing the bottle the grid is growing as big as needed to let the liquid splash through the scene, am I right? Or is it better to work with two grids? One moving and one static - to switch between in the moment of crash? And let the liquid from the moving simulator drive the liquid for the static simulator?
Thank you for your help.
Sascha
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