Hi,
I have a model of a helicopter and I'm trying to place two different maps each depicting the details of the helicopter, logos etc, one at each side of the helicopter.
How can I map two planar maps on an object without splitting the object in 2 halves?
I've used Flamingo before and I'm able to place each map as a decal on each side very easily. In Flamingo I can choose the projection direction fwd or backwards , so I place the decals at the centerline and project each one on to the corresponding side.
But I cannot find a way to tell v-ray which way to project the image as it always goes all the way through even if I place the mapping widget at the centerplane of the object.
(I hope I make myself clear)
I've tried also creating one material for each side with each corresponding bitmap in a different channel as planar (vertical planes x-z) using the correct XYZ and then creating multi-material with two materials one for each side but only one side shows up going through the whole object ...
Anyway, any help would be greatly appreciated.
Thanks
I have a model of a helicopter and I'm trying to place two different maps each depicting the details of the helicopter, logos etc, one at each side of the helicopter.
How can I map two planar maps on an object without splitting the object in 2 halves?
I've used Flamingo before and I'm able to place each map as a decal on each side very easily. In Flamingo I can choose the projection direction fwd or backwards , so I place the decals at the centerline and project each one on to the corresponding side.
But I cannot find a way to tell v-ray which way to project the image as it always goes all the way through even if I place the mapping widget at the centerplane of the object.
(I hope I make myself clear)
I've tried also creating one material for each side with each corresponding bitmap in a different channel as planar (vertical planes x-z) using the correct XYZ and then creating multi-material with two materials one for each side but only one side shows up going through the whole object ...
Anyway, any help would be greatly appreciated.
Thanks
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