Just curious. Once I created a vrmesh, does it include texture into itself? Or still referring to the original image data?
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Does vrmesh store textures in itself?
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Yes. (On the other hand, this gives you the ability to adjust materials after the .vrmesh is created.) Some people create a Maya file with the proxy inside with the appropriate materials attached, and then just reference that file.
Best regards,
VladoI only act like I know everything, Rogers.
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