Hi Pete,
thanks for the answer.
I've tried recreating the textures I used for my model, using the Material Editor in VRay 1.5.
It didn't help at all.
This are some points, I noticed, during my experiments:
1. Just having the old(imported) or new (recreated) materials in the Material Editor and afterwards saving, doesn't bring any difference to the file size. Applying the textures to the surfaces/solids in the rhino model however and saving afeterwards, increases the size drastically - the raw model (without applyed textures) had about 220 mb, after applying the textures it grew up to 1.230 mb...
2. One more thing, I noticed, during the process of texturing - the more complex a texture is (reflection, refraction, filter,..), the bigger the file size becomes after applying to the model.
Now I really don't know, how to get around this problem. What I surely know is, that it is none of a Render Options- or Old-1.05-Materials-Problem.
I'll be really glad, if you come up with any solution, folks.
Greetz
Teo | Helldoor
thanks for the answer.
I've tried recreating the textures I used for my model, using the Material Editor in VRay 1.5.
It didn't help at all.
This are some points, I noticed, during my experiments:
1. Just having the old(imported) or new (recreated) materials in the Material Editor and afterwards saving, doesn't bring any difference to the file size. Applying the textures to the surfaces/solids in the rhino model however and saving afeterwards, increases the size drastically - the raw model (without applyed textures) had about 220 mb, after applying the textures it grew up to 1.230 mb...
2. One more thing, I noticed, during the process of texturing - the more complex a texture is (reflection, refraction, filter,..), the bigger the file size becomes after applying to the model.
Now I really don't know, how to get around this problem. What I surely know is, that it is none of a Render Options- or Old-1.05-Materials-Problem.
I'll be really glad, if you come up with any solution, folks.
Greetz
Teo | Helldoor
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