I've been pulling my hair out fudging with settings and I can't get close to figuring this one out.
I'm trying to apply a bump map to some wood-siding that I'm doing for a client in Vray 1.01 for Rhino 4.
With no maps, the material rendered looks like this:
For hyperbole's sake, just to see if I can get an effect, I've added this bump map:
And the rendering, with bump map (Intensity 1), turns into this:
The Material is just a basic 20%grey with no special settings. This seems to be happening to all materials I've toyed with.
I've tried multiple bumps, tinkered with settings, and used different Indirect Illuminations.
I have a rectangular light facing the surface, the only Environment Light is the GI, set at White and 1.
The bump map settings I've toyed with a lot but they're simply default.
Anything you guys could suggest would be amazing, since I've pretty much hit a brick wall here. I've tried to include relevant information but if there's anything I'm leaving out let me know
Thanks!
-Z
I'm trying to apply a bump map to some wood-siding that I'm doing for a client in Vray 1.01 for Rhino 4.
With no maps, the material rendered looks like this:
For hyperbole's sake, just to see if I can get an effect, I've added this bump map:
And the rendering, with bump map (Intensity 1), turns into this:
The Material is just a basic 20%grey with no special settings. This seems to be happening to all materials I've toyed with.
I've tried multiple bumps, tinkered with settings, and used different Indirect Illuminations.
I have a rectangular light facing the surface, the only Environment Light is the GI, set at White and 1.
The bump map settings I've toyed with a lot but they're simply default.
Anything you guys could suggest would be amazing, since I've pretty much hit a brick wall here. I've tried to include relevant information but if there's anything I'm leaving out let me know
Thanks!
-Z
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