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Blur Node?

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  • Blur Node?

    Is there anyway I can get a simple Blur node? I mean a node with Color input.

    e.g. I have a LayeredTex with Ramps, Noises and maybe Bitmaps. Is there anyway I can blur the output before I connect it to the Material? I Know I could bake the Texture and make it with the Filter of the File node but thats not what I mean.

    Any Ideas how I can do this?

  • #2
    For the moment baking out the texture is probably the only way to do this properly.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Did you try connecting the color output to ramp or checker map and blurring with effects filter and filter offset?
      Last edited by Stehn; 14-07-2013, 09:10 AM.
      Cheers
      Stehn
      GarageFarm.NET
      The Cheapest Render Farm!

      Skype: GarageFarm.NET

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      • #4
        Yes but it doesn't work I tried this with every shader with a Blur Function.

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