Is there anyway I can get a simple Blur node? I mean a node with Color input.
e.g. I have a LayeredTex with Ramps, Noises and maybe Bitmaps. Is there anyway I can blur the output before I connect it to the Material? I Know I could bake the Texture and make it with the Filter of the File node but thats not what I mean.
Any Ideas how I can do this?
e.g. I have a LayeredTex with Ramps, Noises and maybe Bitmaps. Is there anyway I can blur the output before I connect it to the Material? I Know I could bake the Texture and make it with the Filter of the File node but thats not what I mean.
Any Ideas how I can do this?
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