Is there any chance for the user to set a maximum number of foam particles?
When working with foam on hit, I found it hard to regulate the final amount of foam particles. When foam is generated by splashes, numerous of my sims caused 3dsMax to freeze - probably simply due to particle number..
When working with foam on hit, I found it hard to regulate the final amount of foam particles. When foam is generated by splashes, numerous of my sims caused 3dsMax to freeze - probably simply due to particle number..
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