Announcement

Collapse
No announcement yet.

Maximum Limit of Foam

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Maximum Limit of Foam

    Is there any chance for the user to set a maximum number of foam particles?

    When working with foam on hit, I found it hard to regulate the final amount of foam particles. When foam is generated by splashes, numerous of my sims caused 3dsMax to freeze - probably simply due to particle number..

  • #2
    Is it freezing during the simulation, or rendering?
    My workflow is to use very low birth value at the beginning and iterate it bigger to get best results.

    Comment


    • #3
      It's freezing during simulation.

      I am using the same method. However sometimes with liquids, the results of a high resolution simulation totally differs to the low res version of the same simulation set-up.
      And to me it looks like this is especially the case with foam generation. I guess that's in the nature of things with liquid. So I am slowly learning to compensate it by adjusting values. But the learning curve is not really a steep one here.

      Regardless of that, finding a way to set a limit of the maximum number of foam particles would help me to avoid these crashes.

      Comment


      • #4
        i understand you problem, many times i have had the same here. there is no limit of the foam, i simulate the scene at least twice (actually more than twice), first with small count of particles, and when satisfied by the birth conditions and liquid behavior, i simulate it second time with the exact birth rate value. the birth rate is strongly linear and the particle count changes the same times as the birth rate.
        ______________________________________________
        VRScans developer

        Comment


        • #5
          Still with "Foam on Hit" at 1.0 the number of foam particles can quickly get out of hand.

          Comment


          • #6
            well, how many splash particles you have? are you sure that the only source of foam is the "foam on hit" option?
            ______________________________________________
            VRScans developer

            Comment


            • #7
              I sometimes use a 0,1 value for foam birth, just to get a little bit of extra foam on top of ripple waves. I am not sure if this is the right way to go to achieve that. Anyways I can not outrule that this is what caused the crashes.

              How many foam particles can be generated by one splash particle (with "foam on hit" at 1,0) ?
              Just one?

              Comment


              • #8
                foam on hit is the number of foam particles generated by single splash particle. 0.1 means that one per ten splash particle will produce a foam particle. can you share a screenshot of the input panel of a problematic scene just before the max freeze?
                ______________________________________________
                VRScans developer

                Comment


                • #9
                  I will as soon as it happens again.

                  Comment

                  Working...
                  X