Hi there,
I have experienced strange spilling of liquid, which I believe shouldn't be there in the real world.
Here is a short clip to demonstrate what I mean:
https://dl.dropboxusercontent.com/u/...facingDuck.mov
After the geometry is passed through the liquid, there are still permanent disturbances on the surface.
In this image sequence you can see at frame 5 more liquid is emitted from the object.
https://dl.dropboxusercontent.com/u/...D/DuckSequ.jpg
The higher the fill-up, the more new liquid is emitted:
https://dl.dropboxusercontent.com/u/...HighFillUp.mov
https://dl.dropboxusercontent.com/u/...hLowFillUp.mov
The object is not specified as a target object. Therefore as I understand the object should only affect the liquid by collision.. What causes the spilling?
I have experienced strange spilling of liquid, which I believe shouldn't be there in the real world.
Here is a short clip to demonstrate what I mean:
https://dl.dropboxusercontent.com/u/...facingDuck.mov
After the geometry is passed through the liquid, there are still permanent disturbances on the surface.
In this image sequence you can see at frame 5 more liquid is emitted from the object.
https://dl.dropboxusercontent.com/u/...D/DuckSequ.jpg
The higher the fill-up, the more new liquid is emitted:
https://dl.dropboxusercontent.com/u/...HighFillUp.mov
https://dl.dropboxusercontent.com/u/...hLowFillUp.mov
The object is not specified as a target object. Therefore as I understand the object should only affect the liquid by collision.. What causes the spilling?
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