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  • 32 bit render?

    I am render out my animation sequence in targa format with 32 bit setting, but when open the finished image in Photoshop it show 8 bit only, how could save a 32 bit targa image?
    Best regards,
    Jackie Teh
    --

    3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.04 build 00000]
    AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
    Website: https://www.sporadicstudio.com
    Email: info@sporadicstudio.com
    YouTube: https://www.youtube.com/c/SporadicStudio

  • #2
    I don't think TGA files support 32 bits per channel - I think the 32 bits there refer to 32 bits per pixel, which is just 8 bits per RGBA channel.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Vlado, thank you for your reply.

      Which format should save for AE use?
      sorry to my stupid question, i am a architectural walkthrough beginner, this is the 1st i do animation.

      Regards,
      Jackie
      Best regards,
      Jackie Teh
      --

      3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.04 build 00000]
      AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

      Comment


      • #4
        I'm not sure as I've never use AE unfortunately. In general OpenEXR and TIFF are both file formats that support 32-bit floating-point data per channel.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Unfortunately, AE is NOT a good choice for using any floating point data image sequences. It's way too slow and cumbersome! We do almost all of our compositing in another package first and then save out a PNG sequence for AE. We have tried OpenEXR and "other" plugins for AE, but it's just not made to work with EXR of floating point TIFF files efficiently.

          We do all of our compositing inside of Nuke and then render out PNGs from there and go into AE. Sometimes if it's just simple stuff we have used Composite, which comes with Max.

          I would LOVE to hear anyone else jump in who has had success with AE and EXR files!
          Troy Buckley | Technical Art Director
          Midwest Studios

          Comment


          • #6
            Vlado, thanks again for your guide
            Best regards,
            Jackie Teh
            --

            3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.04 build 00000]
            AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
            Website: https://www.sporadicstudio.com
            Email: info@sporadicstudio.com
            YouTube: https://www.youtube.com/c/SporadicStudio

            Comment


            • #7
              Donald2B, thanks for the deep explaination, anyway i have start render and save my files to targa because of deadline, but i promise i will test another render at home and save it to exr format.

              Since AE support PNG, why not we save PNG from Max??

              Regards,
              Jackie
              Best regards,
              Jackie Teh
              --

              3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.04 build 00000]
              AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
              Website: https://www.sporadicstudio.com
              Email: info@sporadicstudio.com
              YouTube: https://www.youtube.com/c/SporadicStudio

              Comment


              • #8
                You can save PNG straight from Max. I was just saying that in our workflow, we do LOTS of compositing in Nuke, requiring EXR files. Then we spit out PNG files from Nuke to go into AE. Each Studio has a different workflow, this is the way we do it here.
                Troy Buckley | Technical Art Director
                Midwest Studios

                Comment


                • #9
                  Donald2B, thanks for your explaination
                  Best regards,
                  Jackie Teh
                  --

                  3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.04 build 00000]
                  AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
                  Website: https://www.sporadicstudio.com
                  Email: info@sporadicstudio.com
                  YouTube: https://www.youtube.com/c/SporadicStudio

                  Comment

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