Announcement

Collapse
No announcement yet.

uv for liquids.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    the particle groups are named after the object who emits the particles, except the foam and splash particles.
    ______________________________________________
    VRScans developer

    Comment


    • #17
      so the PG are automatically created? and by what other object, and what parameter has to be on? Thanks!

      Comment


      • #18
        there is a parameter in the sources to create particles, you can select the particle type and the particle amount. when the particles are simple drag type, they are named after the emitter object
        ______________________________________________
        VRScans developer

        Comment


        • #19
          please see the attached. when i run the sim, no new particle object is created from the PHXsource.

          Click image for larger version

Name:	pfSourceCreatesNoParticleObject.jpg
Views:	1
Size:	232.7 KB
ID:	858688

          Comment


          • #20
            the phoenix itself is a particle object, the red dots that you see in the viewport are the particles. seems that this is the very first frame, because they are still over the emitter surface.
            ______________________________________________
            VRScans developer

            Comment


            • #21
              i'm trying to use the particle mapper so i can map uv's however i have no PG object to pick, only the phoenix object itself - nothing is being created by outputting particles. i need to recreate the scene you did here for mapping uv's onto the sim: 'particletexture.zip (33.3 KB)'. thanks!

              Comment


              • #22
                pick the phoenix object, and a dialog will be opened showing all the particle groups nested inside. pick the drag particles (actually in your case they are the only pg) and the particle texture will work.
                i think there is a sample somewhere in the history of the forum, simulation of leaking lava.
                ______________________________________________
                VRScans developer

                Comment

                Working...
                X