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Thank you so much for the comprehensive list.
So isn't it possible to render an animation using the incremental feature of Irradiance Map and Light Cache?
So, for the time being, using RT as the production renderer seems the same as using an unbiased render engine ... is that right or I'm making a mistake?
Yes, that's correct; RT GPU uses unbiased GI solution (brute force / brute force) and this most likely will be extended to support Light Cache in the (near) future.
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