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  • wet maps

    any way to do these with phoenix? seems an important feature for a fluid sim.

    searched the forums with no luck, and as im discovering there is precious little beyond feature descriptions in the help files (i bet you guys could cut your forum workload by a factor of 100 if there were detailed help files and tutorials for a good selection of project scenarios.)

    im currently using the "wetting" feature, but that ends up looking odd as unless your sim is insanely detailed, the liquid that sticks is way to too thick, and tends to behave strangely on aggressively animated geometry.

  • #2
    you can use phoenix texmap combined with the wetting option. set the texmap channel to liquid in the mask slot of blend material. the wet zones will be represent white in the phoenix texmap, the dry zones will be black. the drawback of this method is that you cave to cut off the real liquid that is over the geometry, with gizmo or boolean operator. another complication is the circular reference, the technique how to handle it is described in the help, but is still annoying.
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