I noticed that the Multi Matte ID on the inputs of a blend material don't render out.
Also from some threads on the forum I understand that Material ID does work.
So, In this thread from 2012:
http://forums.chaosgroup.com/showthr...ti+matte+blend
Mr. Vlado posts "this should be fixed for the next bight build".
Also from this thread from july 2013 I understand this should be fixed:
http://forums.chaosgroup.com/showthr...ht=blend+matte
It says fixed for the internal build. But the question is about 2.30.
I cannot reply on these threads so that's why i created this new one.
Is there some way to get the Multi Matte ID on BlendMtl to work on vray 2.40.xx ?
Is the Material ID render element or a seperate render-layer with material-override/surface-shader the only solutions?
Also from some threads on the forum I understand that Material ID does work.
So, In this thread from 2012:
http://forums.chaosgroup.com/showthr...ti+matte+blend
Mr. Vlado posts "this should be fixed for the next bight build".
Also from this thread from july 2013 I understand this should be fixed:
http://forums.chaosgroup.com/showthr...ht=blend+matte
It says fixed for the internal build. But the question is about 2.30.
I cannot reply on these threads so that's why i created this new one.
Is there some way to get the Multi Matte ID on BlendMtl to work on vray 2.40.xx ?
Is the Material ID render element or a seperate render-layer with material-override/surface-shader the only solutions?
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