Announcement

Collapse
No announcement yet.

Constant fuel emitting?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Constant fuel emitting?

    Hi, i have met Phoenix FD after a while, but it is not until now, that i did actually take some steps, to learn it. It has some great features, i really like the way that mesh is creating (it takes more time to build that, in Real Flow, than actual simulation itself). However my knowledge on the subject is pretty limited, so if you do not mind i will use this treat to ask questions, that i can't find or test the answer.

    I will start whit this one:
    I use PHX Source, and a plane to emit water. PHX has discharge 10, temp. 300, fuel 1.
    On the simulation, the Luquids are enabled, Output is cheked only in fuel. Foam& splashes are disabled. At Fuel "Enabled burning" is off.
    On Dynamics i have the default values.
    When i simulate the liquid it is done pretty fast, and nice.
    However the actual simulation is emitting the liquid just for a short period of time, about 20-30 frames, than the liquid emitting stops, for a while, and at frame 30-35 it start to emit again, only to stop at all in frame 60. Is there any way for a fuel emitting to be a constant, so that the emitter always drop water?

    Thanks in advance!

  • #2
    don't know what version you have, but phoenix does not support liquid fuel since 2.0
    if you need to make burning liquid, you have to make it in two steps, first the liquid and after that the fire.
    my advice is - upgrade to the latest version, it is much easier to use as liquid simulator, because the old versions were designed with the idea that phoenix is a fire simulator, and the liquids are just a gift.
    ______________________________________________
    VRScans developer

    Comment


    • #3
      Thanks for the fast response Ivaylo. It seems using fuel for liquid was a misunderstanding, it is just that the tutorial was for an older version. I did sow and use now PHX Liquid now.

      Comment


      • #4
        And it looks perfect!

        Comment

        Working...
        X