Hi, i have met Phoenix FD after a while, but it is not until now, that i did actually take some steps, to learn it. It has some great features, i really like the way that mesh is creating (it takes more time to build that, in Real Flow, than actual simulation itself). However my knowledge on the subject is pretty limited, so if you do not mind i will use this treat to ask questions, that i can't find or test the answer.
I will start whit this one:
I use PHX Source, and a plane to emit water. PHX has discharge 10, temp. 300, fuel 1.
On the simulation, the Luquids are enabled, Output is cheked only in fuel. Foam& splashes are disabled. At Fuel "Enabled burning" is off.
On Dynamics i have the default values.
When i simulate the liquid it is done pretty fast, and nice.
However the actual simulation is emitting the liquid just for a short period of time, about 20-30 frames, than the liquid emitting stops, for a while, and at frame 30-35 it start to emit again, only to stop at all in frame 60. Is there any way for a fuel emitting to be a constant, so that the emitter always drop water?
Thanks in advance!
I will start whit this one:
I use PHX Source, and a plane to emit water. PHX has discharge 10, temp. 300, fuel 1.
On the simulation, the Luquids are enabled, Output is cheked only in fuel. Foam& splashes are disabled. At Fuel "Enabled burning" is off.
On Dynamics i have the default values.
When i simulate the liquid it is done pretty fast, and nice.
However the actual simulation is emitting the liquid just for a short period of time, about 20-30 frames, than the liquid emitting stops, for a while, and at frame 30-35 it start to emit again, only to stop at all in frame 60. Is there any way for a fuel emitting to be a constant, so that the emitter always drop water?
Thanks in advance!
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