Hi,
When rendering a Yeti groom with V-ray 2.4 for maya everything seems to be working fine at first, but when I try to use renderstats overrides or try adding the groom to vrayopjectproperties the groom still is partially visible (but all black).
It seems vray just stops raytracing at some point and returns a few "empty" pixels with RGBA values of 0. When I up the max transparency levels in the globals settings I can eliminate these pixels, but than vray still needs to calculates the area where the groom is, eventhough the primary visibility is turned off, this is extremely slow.
The reason I want to render my groom like this is because I need separate layers for my character and the floor he's standing on.
Can anyone help?
Thanks,
Tom
When rendering a Yeti groom with V-ray 2.4 for maya everything seems to be working fine at first, but when I try to use renderstats overrides or try adding the groom to vrayopjectproperties the groom still is partially visible (but all black).
It seems vray just stops raytracing at some point and returns a few "empty" pixels with RGBA values of 0. When I up the max transparency levels in the globals settings I can eliminate these pixels, but than vray still needs to calculates the area where the groom is, eventhough the primary visibility is turned off, this is extremely slow.
The reason I want to render my groom like this is because I need separate layers for my character and the floor he's standing on.
Can anyone help?
Thanks,
Tom
Comment