Hi,
I'm trying to simulate a static cloud in the Phoenixfd 2.2 trial version for a personal project and this is the workflow I am using..
1. Generating geometry to use as particle source
2. Using a Pf source event with position object set to volume. and no speed emission.
3. Using the Pf source as the fluid source.
4. Using multi pass advection/ vorticity = 1, randomise = 2, inject fluid and use particle size.
I need some advice on making a larger scene with many cloud formations because I'm trying to do a dogfight
Has anyone successfully made a good looking cloud system before in Phoenix? If so, please help if this works out I will buy a license.
Thanks.
I'm trying to simulate a static cloud in the Phoenixfd 2.2 trial version for a personal project and this is the workflow I am using..
1. Generating geometry to use as particle source
2. Using a Pf source event with position object set to volume. and no speed emission.
3. Using the Pf source as the fluid source.
4. Using multi pass advection/ vorticity = 1, randomise = 2, inject fluid and use particle size.
I need some advice on making a larger scene with many cloud formations because I'm trying to do a dogfight
Has anyone successfully made a good looking cloud system before in Phoenix? If so, please help if this works out I will buy a license.
Thanks.
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