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Phoenix Tool Example for a Pipeline

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  • Phoenix Tool Example for a Pipeline

    Hi,

    During my short Experience at BaseBlack (little more then 1 month), I Had the possibility to touch for the first time PhoenixFd with my hands!

    Is a great software, unfortunately I used it only for Smoke/Explosion and I'm writing my opinion only for that now.
    Is really fast and had a good simplicity to go and push hard the simulation. The solver is not really powerful with swirling and a solution as flip solver and multi voxel adaptive grid (as for expl in Naiad) could help much more the timing in computation and managing the hugest scene. It need also a smoke/fire/velocity/ - dissipation/dispersion parameter (but I think is coming in the nightly version). the multi-threding with maya field is essential to save time, and in my case it crash only with the curve field, all the other seems works fine for me.

    So I decide to push a little bit more the Pipeline here integrating 3 simple tool for this Software

    - Send in batch the Simulation with one click
    - Send in farm
    - Magic Cube (where to access the voxel data and change the stuff inside)

    Here the Plugin I made in this short time there:



    In the end I would say thanks to Ivaylo to had give me an hand in that

  • #2
    btw, we have flip solver already, but is still it's not accessible in maya.
    ______________________________________________
    VRScans developer

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    • #3
      you hate maya,
      and I'm crying for that

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      • #4
        nope, just the features appear first in the preferred product of the developer who implements them for example the channel smoothing appeared first in maya, the grid adaptivity improvements also were first in maya, the wavelet turbulence was first introduced in maya, even one of our beta testers sent me a comic picture with two parts, in the first one an user is happy with the new features announced somewhere, in the second he says "oh, it's for maya" and looks sad and disappointed
        ______________________________________________
        VRScans developer

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        • #5
          hahah Eternal wars!
          At moment I'm working with the callbacks, there is some other ways/approach too speed up the tool?
          ty

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          • #6
            If you are talking about the kill cube, something very similar can be achieved with the Phoenix FD mapper and VRay distance texture. It will be probably faster then python, and you can use any geometry. The Maya version also has C++ API (PhoenixInterface.h) which supports all scripting functions and more. C++ is much faster then Python. However, I don't think someone actually tried to use C++ so far .
            V-Ray/PhoenixFD for Maya developer

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            • #7
              I'm still a super noob in C++ but it's time to have a start in it, just to have an excuse to study it

              Thanks

              Simone

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