Again in PhoenixFD for Maya (2.2/2014). I thought emitting from the white areas of a texture was as simple as mapping the texture to the discharge map slot (dischargeMult)... but it doesnt appear to be working for me.
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The source geometry continued to emit from the entire surface - same as before the texture was mapped. i initially tried an animated ramp and then switched to a checker to test... I think both are supported by Vray? I can send an example on Monday if that isnt enough information. thx!
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I built a simple scene with a cube as the source and simply mapped a checker texture to the discharge map. I get the same result after mapping the texture as before, which is an evenly distributed emission. Are there any other steps besides mapping the texture? I think this has worked for me in the past.
thanks,
-j
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Here is an example with checker. Note that the black should be real black in order to have zero emission.
phx_discharge.zipV-Ray/PhoenixFD for Maya developer
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I dont appear to have permission to access the file...
"jmo3000, you do not have permission to access this page. This could be due to one of several reasons:
Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
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I will try to upload a file in a bit
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Hello! Our apologies, but if you have an urgent issue, the correct way of fast communication with the developers and proper file exchange is by contacting support@chaosgroup.com.Svetlin Nikolov, Ex Phoenix team lead
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