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Can you explain in a bit more detail what you want to get as an end result? I've never used renderman (quite on purpose), and I've no idea what are rifilters, ripoints nor rivolumes.
Ok, I see. You can do this with a scene modifier plugin that takes a particle system as an argument, reads the particles and generates another particle system at render time. I can provide you with some sample code.
Probably, but you'd have to cache the particles again if you want to render with V-Ray afterwards. If you already have a few million particles and each of them is replicated 100 times, it might be a bit on the heavy side
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