Announcement

Collapse
No announcement yet.

Procedural Primitives & Filter

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Procedural Primitives & Filter

    Hi, In Vray is there anything like Procedural Primitives(DSO) & RiFilter like in renderman?

    Want to filter out maya particles with custom primitives at rendertime.

  • #2
    You can check VRaySphereFade:
    http://docs.chaosgroup.com/display/V...VRaySphereFade

    It supports only spheres, but the source is in the SDK, so you can extend it if you need.
    V-Ray/PhoenixFD for Maya developer

    Comment


    • #3
      I searched lot but didn't found anything like Ripoints & Rivolumes in renderman.
      How to replace particles ?

      Comment


      • #4
        Can you explain in a bit more detail what you want to get as an end result? I've never used renderman (quite on purpose), and I've no idea what are rifilters, ripoints nor rivolumes.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Trying to increase particle count at render time using this technique
          DataExpansion

          Comment


          • #6
            Ok, I see. You can do this with a scene modifier plugin that takes a particle system as an argument, reads the particles and generates another particle system at render time. I can provide you with some sample code.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              I am interested also...
              www.deex.info

              Comment


              • #8
                Would the Krakatoa PRT Cloner doe what you want?

                Comment


                • #9
                  Probably, but you'd have to cache the particles again if you want to render with V-Ray afterwards. If you already have a few million particles and each of them is replicated 100 times, it might be a bit on the heavy side

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Well, most things involving Krakatoa are kind of "heavy"

                    I guess VRayInstancer needs to be able to read particles directly from PRT Loaders (with PRT Cloners)
                    Last edited by Joelaff; 16-02-2015, 04:07 PM.

                    Comment


                    • #11
                      @vlado
                      Sample Code plz

                      Comment

                      Working...
                      X