prompt me , how to set up the opacity of the flame ?
Announcement
Collapse
No announcement yet.
Flame opacity
Collapse
X
-
Hello,
You can check our help page / http://docs.chaosgroup.com/display/P213M/Fire# /, there is plenty of information and if you have some issues with specific scene you can post it here or contact us at support@chaosgroup.comLast edited by tsvetan.geshev; 30-06-2015, 12:30 AM.Tsvetan Geshev
Technical Support Representative
Chaos Group
-
Hi,
First off, are you using the official 2.2 build or a nightly build, and also - max or maya?
In nature, fire does not cast a shadow. Shadows are cast only by the particles of the burning material - the smoke:
http://i.ytimg.com/vi/-M1-sXILqyo/hqdefault.jpg
You can see in this image there is only a very thin shadow and caustics. This is what actually goes into the alpha channel of the frame buffer.
Assuming you use the official 2.2 for max, you have two modes that regulate the visible appearance of the fire, but the alpha channel always contain only the opacity of the smoke. If you un-check the 'ignore alpha' option, then your visible flame opacity will coincide with the alpha in the frame buffer - the visible flame opacity will be multiplied by the smoke alpha. Otherwise, your visible fire opacity will not depend on the smoke opacity and will not be limited only to areas that have no smoke.Last edited by Svetlin.Nikolov; 30-06-2015, 04:34 AM.Svetlin Nikolov, Ex Phoenix team lead
Comment
Comment