sometimes when doing studio shots the textures are abit blurry even high res textures, is this because max assigns texture blurryness or its something with vray? i would love to see the textures as sharp as they are on the actually textures in rendering and idk how possible this is
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texture Blurryness?
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I guess you can turn the blur filter off.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Vlado recommends a blur radius of .05. Turning it off or setting it too low makes V-Ray work to hard, at least that is my understanding.
Originally posted by vray.curiosity View PostThanks Bobby!!! this is definitely a good explanation and something to try, one thing am curious about now is if it will really speed up render times with it off, o man that would make my day!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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It would be nice to have a global Map Filtering Value override next to that checkbox, so you could force all scene maps to 0.05 or so. Or alternatively modify max so new maps are created with blur at 0.05. I'm currently using VMC to do it but it's a drag when you're creating lots of new materials and maps.
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