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Issues with signed 16 bit textures

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  • Issues with signed 16 bit textures

    Hello,

    I am trying to create textures that support either V-Ray or Render Man, and running into an issue with 16 bit tiff/tex files.

    When Render Man converts an image to a tex through txmake, it forces 16 bit images to be signed. If we place those textures into V-Ray, the image's values are halfed, which leads me to assume that V-Ray is treating the signed images as unsigned.

    Is there any workaround for this? Or is this a bug that will have to be fixed with a later release of V-Ray?

    Example Case:


    The left sphere is what I expect to see, while the right sphere is about 50% darker.

  • #2
    I think we recently fixed this. I assume you're using an official build (3.0, 3.1)? If so, the fix will be available in the next SP and is available in the nightly builds.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      Yeah, we are using v 3.1 (sorry, should have specified). Thanks for the reply!

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