Hello,
I am trying to create textures that support either V-Ray or Render Man, and running into an issue with 16 bit tiff/tex files.
When Render Man converts an image to a tex through txmake, it forces 16 bit images to be signed. If we place those textures into V-Ray, the image's values are halfed, which leads me to assume that V-Ray is treating the signed images as unsigned.
Is there any workaround for this? Or is this a bug that will have to be fixed with a later release of V-Ray?
Example Case:
The left sphere is what I expect to see, while the right sphere is about 50% darker.
I am trying to create textures that support either V-Ray or Render Man, and running into an issue with 16 bit tiff/tex files.
When Render Man converts an image to a tex through txmake, it forces 16 bit images to be signed. If we place those textures into V-Ray, the image's values are halfed, which leads me to assume that V-Ray is treating the signed images as unsigned.
Is there any workaround for this? Or is this a bug that will have to be fixed with a later release of V-Ray?
Example Case:
The left sphere is what I expect to see, while the right sphere is about 50% darker.
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