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The VRay light seems always cast shadow even if it's invisible. But I think it shouldn't cast shadow in many cases. Did I miss some settings for that? Thanks.
"Invisible" works with directional light, but if the shadow casted by the Rect. Light is from the GI calculations then put a V-Ray color map to the Light texture slot and set its alpha parameter to zero.
"Invisible" works with directional light, but if the shadow casted by the Rect. Light is from the GI calculations then put a V-Ray color map to the Light texture slot and set its alpha parameter to zero.
Thanks, Tashko.
I tried your method, it works fine for disabling the shadow from VRay light itself.
But I got a new issue, when I set VRay Color alpha to 0, the light color would change to incorrect value and tint. It could be a big problem for using a texture as light source.
Is there a way to fix it?
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