The VRay light seems always cast shadow even if it's invisible. But I think it shouldn't cast shadow in many cases. Did I miss some settings for that? Thanks.
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Can't disable the self-shadow of VRay lights?
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Originally posted by tashko.zashev View PostHi,
"Invisible" works with directional light, but if the shadow casted by the Rect. Light is from the GI calculations then put a V-Ray color map to the Light texture slot and set its alpha parameter to zero.
I tried your method, it works fine for disabling the shadow from VRay light itself.
But I got a new issue, when I set VRay Color alpha to 0, the light color would change to incorrect value and tint. It could be a big problem for using a texture as light source.
Is there a way to fix it?
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