I've been experimenting recently with the combination of vray instancer and 3dsMax's particle flow and i reached an issue I can't work around
i'm trying to distribute materials to the distributed geometry from the instancer but it just wouldn't comply
at first i thought that the problem is with my particle flow setup so I did a test using the shape instance operator instead of the instancer to distribute some geometry and the result was pretty ok
but it wouldn't work with instancer
but as you can see the secondary particles (generated with vray fur) pick up on the different materials quite well
any idea how i can work around that ? is it even possible for the geometry generated from the instancer to have it's material controlled ?
i'm trying to distribute materials to the distributed geometry from the instancer but it just wouldn't comply
at first i thought that the problem is with my particle flow setup so I did a test using the shape instance operator instead of the instancer to distribute some geometry and the result was pretty ok
but it wouldn't work with instancer
but as you can see the secondary particles (generated with vray fur) pick up on the different materials quite well
any idea how i can work around that ? is it even possible for the geometry generated from the instancer to have it's material controlled ?
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