I'm trying to create an underwater scene using the ocean mesh and the underwater glasses. I created a huge box around my simulator to give it a floor and something to reflect instead of a black sky. However, every time I turn on underwater glasses my objects in the water disappear and then the simulator seems to lose it's texture and just renders out weird geometry. I tried rendering it without the underwater effect and my objects are back in the water; however, the water doesn't look very good. It looks blobby and unrealistic because there is no fog effect or transparency showing a bit of the sky. Any suggestions on how I can make this look more realistic or how I can get the underwater glasses to work?
I've included three images, one showing the underwater glasses and then another one without the effect. The third image is of the same scene, but an above water shot because I'm wondering if there is a way to get rid of the seam around the grid. https://www.dropbox.com/s/v22wo0c40d...water.zip?dl=0
Thanks,
Dani
I've included three images, one showing the underwater glasses and then another one without the effect. The third image is of the same scene, but an above water shot because I'm wondering if there is a way to get rid of the seam around the grid. https://www.dropbox.com/s/v22wo0c40d...water.zip?dl=0
Thanks,
Dani
Comment