I want to add some Scratches to a Shader that already has a Bumpmap.
To do so I used a VrayBumpMaterial. The Already Bumped VrayMtl is the Base Material and the BumpMtl is adding the Normalmap.
That works so far but it Renders very slow. It nearly doubled my rendertimes. Is there any other way to use Normal- and Bumpmapping at the same time?
To do so I used a VrayBumpMaterial. The Already Bumped VrayMtl is the Base Material and the BumpMtl is adding the Normalmap.
That works so far but it Renders very slow. It nearly doubled my rendertimes. Is there any other way to use Normal- and Bumpmapping at the same time?
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