Hello there everyone,
I'm using the demo version, default scanline installer on max 2015... I'm following the ship in ocean tutorial, from Phoenix, but I am getting some really weird results. My scene is in meters, and I've animated this basic hull to about 10m/s so 10 meters every 25 frames... but the liquid doesn't seem to react properly, now, I can't increase the cells to more than to 2million but look at the screenshots, oon the green/orange screenshots..Phoenix FD is even trolling me as you can see a small bird over there! o.O
Then I've opened the ship scene, reduced the cells to 1,9 million so i can simulate and this is what I get
Any ideeas what I'm doing wrong? I don't have V-ray, so I've installed the default scanline .exe file but I guess it should work, right? If I increase the speed of the boat I get something similar, it looks like the gravity isn't working, but it is checked, I tried with higher values and still nothing!
Please help...the thing is, this is the only part I need from Phoenix, large scale oceans, ships and skijets sailing in it. If I can pull it off, I will most likely implement Phoenix FD in my workflow.
If anyone wants to have a look, the scene with cached files is here https://we.tl/dK7NQS0MoY
Thank you!
I'm using the demo version, default scanline installer on max 2015... I'm following the ship in ocean tutorial, from Phoenix, but I am getting some really weird results. My scene is in meters, and I've animated this basic hull to about 10m/s so 10 meters every 25 frames... but the liquid doesn't seem to react properly, now, I can't increase the cells to more than to 2million but look at the screenshots, oon the green/orange screenshots..Phoenix FD is even trolling me as you can see a small bird over there! o.O
Then I've opened the ship scene, reduced the cells to 1,9 million so i can simulate and this is what I get
Any ideeas what I'm doing wrong? I don't have V-ray, so I've installed the default scanline .exe file but I guess it should work, right? If I increase the speed of the boat I get something similar, it looks like the gravity isn't working, but it is checked, I tried with higher values and still nothing!
Please help...the thing is, this is the only part I need from Phoenix, large scale oceans, ships and skijets sailing in it. If I can pull it off, I will most likely implement Phoenix FD in my workflow.
If anyone wants to have a look, the scene with cached files is here https://we.tl/dK7NQS0MoY
Thank you!
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